# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Evolve Template

game: Evolve
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Evolve: 0.3.17 # Version of the world required for this yaml to work as expected.

Evolve:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  ####################
  # Prestige Options #
  ####################
  plasmid:
    # Choose the amount of Plasmids the game will start with.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 1000
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-1000: 0 # random value between 0 and 1000

  phage:
    # Choose the amount of Phage the game will start with.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 500
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-500: 0 # random value between 0 and 500

  antip:
    # Choose the amount of Anti-Plasmids the game will start with.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 1000
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-1000: 0 # random value between 0 and 1000

  #############
  # DeathLink #
  #############
  deathlink:
    # When you die, everyone who enabled death link dies. Of course, the reverse is true too.
    'false': 50
    'true': 0

  deathamn:
    # How many deaths will it take to activate Death Link?
    # Please note: Death Link is... dangerous.
    # Death Link will set your population to 1 and troops to 0, unless death percent says otherwise.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 10
    5: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-10: 0 # random value between 1 and 10

  deathperc:
    # What percent of your population will die when Death Link is activated.
    # IE: At 100%, no people will live. At 10%, 90% of your population will live.
    # A minimum of 1 person will die, unless you have exactly 1 pop.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 100
    100: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-10-100: 0 # random value between 10 and 100

  ################
  # Race Related #
  ################
  genus:
    # What Genus will you evolve into: Carnivore, Fungi, Demonic, Synthetic, Eldritch
    # All other Genuses are included in Other.
    # You can see what the Others option includes on the Setup Page
    other: 50
    carnivore: 0
    avian: 0
    plant: 0
    heat: 0
    angelic: 0
    fungi: 0
    demonic: 0
    synthetic: 0
    eldritch: 0

  prerace:
    # Choose the the progrenitor race for the game. This is only for if you choose Fanaticism.
    none: 50
    human: 0
    elf: 0
    orc: 0
    kobold: 0
    goblin: 0
    gnome: 0
    ogre: 0
    cyclops: 0
    troll: 0
    tortoisan: 0
    gecko: 0
    sliheryn: 0
    cacti: 0
    pinguicula: 0
    sporgar: 0
    shroomi: 0
    moldling: 0
    mantis: 0
    scorpid: 0
    antid: 0
    sharkin: 0
    octigoran: 0
    dryad: 0
    satyr: 0
    phoenix: 0
    salamander: 0
    yeti: 0
    wendigo: 0
    tuskin: 0
    kamel: 0
    balrog: 0
    imp: 0
    seraph: 0
    unicorn: 0
    synth: 0
    nano: 0
    ghast: 0
    shoggoth: 0
    dwarf: 0
    lichen: 0
    wyvern: 0
    eye_spector: 0
    djinn: 0
    narwhalus: 0
    bombardier: 0
    nephilim: 0
    hellspawn: 0
    cath: 0
    wolven: 0
    vulpine: 0
    centaur: 0
    rhinotaur: 0
    capybara: 0
    araak: 0
    pterodacti: 0
    dracnid: 0
    ent: 0
    racconar: 0

  ####################
  # Gameplay Options #
  ####################
  speed:
    # Choose the amount of 2x Speed the game will start with.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 8
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-8: 0 # random value between 0 and 8

  govnr:
    # Choose whether Governors will be enabled in game.
    'false': 50
    'true': 0

  relig:
    # Choose whether Religion is availible in game.
    'false': 0
    'true': 50

  univ:
    # What universe will you be in?
    # IF YOU DO NOT KNOW WHAT EACH UNIVERSE DOES
    #     DO   NOT    CHANGE    THIS!!!
    standard: 50
    heavy_gravity: 0
    antimatter: 0
    evil: 0
    micro: 0
    magic: 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
