Wario Land 4
Where is the options page?
The player options page for this game contains all the options you need to configure and export a config file.
What does randomization do to this game?
By default, the 72 jewel pieces, 16 CDs, one full health item, and eight of Wario's moves can be shuffled into the item pool where any player can find them. Optionally, up to 109 free-floating diamonds may also be shuffled into the item pool. You may reduce the number of jewel pieces available, in which case additional full health items, traps, and other in-level pickups can be found.
As in the vanilla game, you must find your items in the levels and then escape the level through the entry portal in order to keep them—if you die or give up from the pause menu, the item will be lost and you will need to pick it up again, but the client will create a hint for it. Other players' items have the same behavior by default, but you can make other players receive their items sooner by setting your "Send Locations to Server" option to "Immediately." Note however that the randomizer always expects you to be able to escape the level through the portal before you collect any items.
The main passages are now open from the start and don't require defeating the first boss, Spoiled Rotten. By default, you can access the levels each passage without needing to find Keyzer in the level before, but you can restore the vanilla behavior by setting your "Open Doors" option to false. With another option, you can make the portals at the beginning of the level stay open so that you don't need to press the frog switch.
In Golden Treasure Hunt and Golden Diva Treasure Hunt, the treasure chests in the boss rooms additionally contain shuffled items, and the golden treasures they originally contained are somewhere else in the multiworld. In the former, the Golden Diva's chamber is locked, and you instead escape with the treasure by entering the Sound Room on the north side of the pyramid. The number of treasures you have and what you need is displayed in the top center of the screen.
Wario's shuffled abilities are displayed in the bottom left corner of the screen when selecting a stage within a passage. From top to bottom and left to right, these moves are as follows:
- Progressive Ground Pound, which let you break blocks and attack enemies below you by landing on them. The second level lets you ground pound from a great height to break green blocks.
- Progressive Grab, which lets you lift and throw enemies and objects. The second level lets you lift heavy things that limit Wario's movement when carried.
- Dash Attack, which lets you run through enemies and blocks by holding L or R. You also need this ability to break green blocks by rolling into them.
- Swim, which lets you move underwater. Without this ability, you will float to the surface of the water and be otherwise unable to move.
- Head Smash, which lets you break blocks by jumping into them from below.
- Stomp Jump, which lets you jump high by holding A as you land on an enemy.
What is the goal of Wario Land 4 when randomized?
Defeat the Golden Diva and steal the Golden Pyramid's treasure!
In Golden Treasure Hunt, find a certain number of golden treasures and escape the pyramid through the emergency exit in the Sound Room.
In Golden Diva Treasure Hunt, find the treasures scattered in the multiworld and then defeat the Golden Diva. Don't take too long, or else it won't count!
Which items can be in another player's world?
Any shuffled item can be in other players' worlds. The twelve golden treasures can optionally be shuffled into only your own world.
What does another world's item look like in Wario Land 4?
Other games' items will look like Archipelago logos. Progression items will have an orange arrow, and useful items will have a blue cross. When you collect an item, either its name or its recipient's name will be displayed in the bottom right corner of the screen, depending on your "Send Locations to Server" option.
When the player receives an item, what happens?
If you receive a jewel piece or CD in a level, the game will show you what you got using a similar display to when you take one from a chest. Unlike when the item is in a box, the item will be available to be used immediately, rather than only after exiting the level. On the pyramid screen, there will be a display using a pop-up window to tell the player what they received. If the item is junk, Wario will receive it the next time he enters a level, or immediately if he's already in one.
What do the logic levels do?
Some items can be obtained by more difficult strategies that aren't obvious when you're playing the vanilla game. Likewise, some levels expect certain abilities during their escapes, but those abilities can be skipped with some setup steps on the way to the frog switch. The logic levels determine which strategies can be expected.
A full list of these strategies, grouped by difficulty, is as follows:
- Intermediate:
- Palm Tree Paradise:
- You can reach the Switch Staircase Diamond by pushing the professor onto the pipe and jumping off of him when he jumps up to flip himself back over.
- Monsoon Jungle:
- You can reach the switch by throwing a Spear-Mask down into the blocks.
- You can reach the CD box by throwing an enemy into the brown block and floating in as Puffy Wario.
- Cractus:
- The timing to get all treasures on S-Hard without Stomp Jump is actually pretty lenient. You can even regrab the vines if you hit him close enough to them.
- 40 Below Fridge:
- You can ground pound the switches in the maze puzzle room by getting a running start and stomp jumping on the glass ball right after the glass bird spits it out.
- Pinball Zone:
- You can get through the fruit room with only grab by throwing one of the lower pinballs at the ones on the ledges.
- You can use Heavy Grab in place of Ground Pound in the jungle room on Normal difficulty by carrying a Ringosuki to the top of the room and using Fat Wario. Alternatively, you can reach the top pinballs by carrying another pinball up, throwing it upward, and stomp-jumping it in midair.
- The Big Board:
- On Open Portals, you can break the blocks at the beginning of the level by throwing a Toy Car at them instead of ground pounding them. Doing the escape sequence still requires ground pound.
- Doodle Woods:
- You can reach the Gray Square Box on Hard and S-Hard by throwing a Toy Car at the gray blocks. The Normal version of that room doesn't have any enemies you can throw.
- Domino Row:
- You can open the way down the red tower by either breaking the blocks with Head Smash or by throwing a Toy Car from the top of the room. You need to do one of these things to escape without Ground Pound.
- Also in the red tower, you can get the diamond at the top by doing a super ground pound from the top of the room to knock down a toy car, then stomp-jumping it.
- Arabian Night:
- You can reach the bottom of the room full of mummy enemies by throwing them at the wooden boxes if you have Grab.
- Palm Tree Paradise:
- Advanced:
- 40 Below Fridge:
- You can get the CD Box without Head Smash by sparing a Yeti, picking it up during the escape, and throwing it at the block.
- The Toxic Landfill:
- You can lure the Ringosuki toward the water and grab the apple in midair to get the Transformation Puzzle Lower Diamond without using Heavy Grab to throw it across the pool.
- Pinball Zone:
- You can use Stomp Jump in place of Ground Pound in the jungle room on Normal difficulty by carrying a pinball to the top of the room, throwing it upward, and stomp-jumping it in midair.
- You can do the escape without Ground Pound by throwing a ball upward in the right spot to break the blocks leading to the caged ball. Be careful not to jump into the hole because you will be stuck in there.
- The Big Board:
- You can use minion jumps to even get the diamond (on normal) or CD box (on hard or S-hard) by breaking blocks with the Toy Cars in the room. Only relevant if you skip ground pound for the rest of the level.
- Domino Row:
- You can open the way down the red tower by hitting the spikes and using invulnerability frames to shoulder-bash the blocks on the way up.
- Also in the red tower, you can get the diamond at the top by going up the left path and using invulnerability frames to break one of the blocks and collect it from above.
- In the switch room, you can ground pound the hard block without dash attacking the block above the ladder if you ground pound immediately after dropping off.
- Hotel Horror:
- You can access the frog switch on Hard without carrying the Ringosuki by throwing the Marumen upward and bouncing on it in midair to start a Super Ground Pound.
- Catbat:
- You're normally expected to use Stomp Jump as the behavior when jumping off of the waves is strange without it. To ground pound his head without Stomp Jump, you need to start walking before you jump; jumps from a standstill won't work. When the waves start oscillating, jump at the apex or else you will be bounced off.
- Golden Passage:
- You can skip the current puzzle room by repeatedly jumping out of the river with good timing.
- 40 Below Fridge:
- Anything Goes:
- The Toxic Landfill:
- You can skip the super ground pound requirement by carrying the Ringosuki in the switch room down as you ground pound the first set of blocks out, then throw it onto the ledge at just the right time to break the hard block as Fat Wario.
- The Toxic Landfill:
Videos of some of these strategies can be found at this YouTube playlist: Wario Land 4 Archipelago Tricks