Super Mario RPG Legend of the Seven Stars

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Star Piece Goal

Six or seven Star Pieces to fight Smithy.
25
0
0

Star Pieces in Bowser's Keep

Star Pieces can be located on the Bowser's Keep boss slots: Magikoopa, Boomer, and Exor. If toggled off, Bowser's Keep will be unavailable until the requisite number of Star Pieces have been obtained and will be your route to the Factory. If toggled on, the Factory is opened as soon as the requisite number of Star Pieces have been obtained.
0
25
0

Bowser's Keep Doors

How many doors required to clear the middle of Bowser's Keep.
This is a range option.

Accepted values:
Normal range: 1 - 6
0
25
0
0
0
0
0

Shuffle Bowser's Keep Doors

If toggled on, each door could contain any three rooms from the six doors. If toggled off, behaves like vanilla: two action doors, two battle doors, two puzzle doors.
0
25
0

Include Culex

A Star Piece might be located on the boss in Culex's Lair, and Culex's reward (normally the Quartz Charm) might be required. Shuffles Culex into the boss pool.
0
25
0

Experience Multiplier

Multiplies the amount of experience points gained from battling enemies.
0
25
0
0

Randomize Enemies

Randomize all enemies. Mild randomizes their drops and formations. Moderate includes enemy stats and attack stats and effects. Severe includes their spell lists. Extreme is Severe, but with no safety checks -- have fun!
0
25
0
0
0
0

Randomize Bosses

Randomize boss locations. Bosses will have their stats scaled to their location. This doesn't include spell stats: Breaker Beam will still hurt coming from Croco's slot.
0
25
0

Randomize Character Stats

Stats for each character will be randomized.
0
25
0

Randomize Character Spells

Randomize character learned spells and their spell powers
0
25
0

Starting Character Count

Start with one or three characters. Clearing Forest Maze or Marrymore will recruit a new character. If starting with one character, clearing Mushroom Way or Moleville will recruit a new character as well.
0
25
0

Starting Character

Choose which character you start with. If starting with three characters, this chooses the first one.
0
0
0
0
0
25

Randomize Character Palettes

Randomize character palettes. Some come with fun names!
0
25
0

Randomize Equipment

Randomize equipment. Mild randomizes who can equip each piece of gear. Moderate randomizes stats and buffs. Severe removes safety checks for the status protection pins guarding against their status and a minimum number of instant KO protection items.
0
25
0
0
0

Item Pool

Adjusts the items available. Vanilla shuffles the vanilla item rewards around. Shuffled types will randomize items to be the same type of item (consumbles -> consumables, weapons -> weapons). Shuffled inventories randomizes items within their general category (items -> items, gear -> gear). Chaotic will fully randomize each item.
25
0
0
0
0

Super Jumps In Logic

Toggled on, this allows progression items to be at the rewards for thirty and one hundred Super Jumps. Toggled off, those locations will never be required (but could hold something useful)
25
0
0

Free Shops

Toggled on, this gives you 9999 Coins, 99 Frog Coins, and makes shop prices all be one Coin/Frog Coin. Toggled off, shops will charge normal prices and you'll start with no Coins or Frog Coins.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.