Sonic the Hedgehog 1

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Starting keys

Specifies which zone keys are given for free

No local key placement

Restrict local placement rules to force this world's keys to be placed in other worlds.
25
0
0

Buff to disable GOAL blocks

Enable the buff item that disables Special stage GOAL blocks.
0
25
0

Buff to disable R blocks

Enable the buff item that disables Special stage R blocks.
0
25
0

Send DeathLink

Enable this to send DeathLink
25
0
0

Receive DeathLink

Enable this to receive DeathLink
25
0
0
Ring Options

Number of rings sent to the pool

Dr Eggman attacked, how many rings fell into the pool for you to recover? Will cap Ring Goal.
This is a range option.

Accepted values:
Normal range: 0 - 150
0
25
0
0
0
0

Hard Mode: No persistent rings

Hard Mode: The ROM's ring count will remain zero and Sonic still only drops 6 rings. Doesn't interact with Ring Goal or Available Rings.
25
0
0

Boring filler items

Enable to take the fun out of the junk filler items
25
0
0
Power-up options

How many Invincibility power-ups?

Trigger Invincibility power-up
This is a range option.

Accepted values:
Normal range: 0 - 16
0
25
0
0
0
0
0

How many Shield power-ups?

Trigger Shield power-up
This is a range option.

Accepted values:
Normal range: 0 - 16
0
25
0
0
0
0
0

How many Speed Shoes power-ups?

Trigger Speed Shoes power-up
This is a range option.

Accepted values:
Normal range: 0 - 16
0
25
0
0
0
0
0

Mark Speed Shoes as trap

Do you consider Speed Shoes a trap?
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.
Victory conditions

Emerald Goal for your Victory

Changes the number of emeralds that need to be collected for you to clear. Not order specific.
This is a range option.

Accepted values:
Normal range: 0 - 6
0
25
0
0
0
0

Boss Goal for your Victory

Changes the number of bosses that need to be beaten for you to clear. Not order specific.
This is a range option.

Accepted values:
Normal range: 0 - 6
0
25
0
0
0
0

Special Stages for your Victory

Changes the number of Special Stages that need to be beaten for you to clear. Order specific.
This is a range option.

Accepted values:
Normal range: 0 - 6
0
25
0
0
0
0

Ring Goal for your Victory

Changes the number of rings that need to be found for you to clear. Isn't affected by Hard Mode, is overriden by Available Rings.
This is a range option.

Accepted values:
Normal range: 0 - 150

The following values have special meanings, and may fall outside the normal range.
  • 50: Easy
  • 100: Normal
  • 150: Hard
0
25
0
0
0
0
0

Final Zone unlocks when?

Control when Final Zone can unlock, wait until all other victory conditions are met? - **Anytime:** You can do Final Zone as soon as you have the key. - **Last But Optional:** If your victory conditions can be achieved without beating Final Zone you skip it. - **Always Last:** Final Zone unlocks once you have every other victory condition, beat it to win. Note that this may change how certain mechanics behave: - "Always Last" essentially forces the boss goal to be at least 1, "Last But Optional" will not. - Both "Always Last" and "Last But Optional" will add the Final Zone key to your starting inventory. - "Always Last" and "Last But Optional" are identical with 6 bosses. - An example of less than 6: "Always Last" with 3 bosses will require any 2 of the Act 3 bosses then FZ, "Last But Optional" requires any 2 of the Act 3 bosses then either FZ or a third Act 3 boss.
25
0
0
0