SM64: Spicy Mycena 64

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

SM64Accessibility
25
0
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Completion Goal

Set goal for game completion
25
0
0
Item Pool Options

Combined Progressive Castle Keys

Off - Use grouped castle keys: Dark World Key, Progressive Basement Key x2, Progressive Upstairs Key x3. On - Use a single combined Progressive Key with six tiers for all castle key doors.
0
25
0

Level Unlocks

Choose which level entrances require unlock items. Disabled - Start with every level entrance unlocked. Special Only - Shuffle level unlocks for Tower of the Wing Cap, Big Boo's Haunt, Bowser in the Fire Sea, and Vanish Cap Under the Moat. Full - Also shuffle every course entrance, Rainbow Ride, Wing Mario Over the Rainbow, The Princess's Secret Slide, The Secret Aquarium, and Cavern of the Metal Cap. A locked entrance will reject Mario. Entrance Randomization may change the level reached through that entrance.
0
25
0
0

Cap Items

Choose how cap items are handled. Global - Shuffle one item for each cap type that unlocks that cap everywhere. Per Level - Shuffle separate cap items for each level that can require a cap. Both - Shuffle both the global cap items and every applicable level-specific cap item.
25
0
0
0

Include Mario's Hat

Add Mario's Hat as a useful item. If disabled, the game starts with it unlocked.
25
0
0

Level Features

Choose how level features are handled. Not Shuffled - Start with every level feature unlocked. Per Act Only - Shuffle only features that were tied to specific selected Stars in vanilla Super Mario 64. Global - Shuffle the full suite of Spicy Mycena 64 level feature items. Features with global forms, including platforms, switches, treasure chests, warp pipes, wind, freestanding Stars, Star Blocks, Koopa Shell Blocks, Star Secrets, and Jet Streams, use global items. Per Level - Shuffle the full suite of Spicy Mycena 64 level feature items using separate level-specific items. Both - Shuffle both global and level-specific items for features that support both forms.
0
25
0
0
0
0

Bob-omb Buddy Items

Choose how all Bob-omb Buddy spawns are handled. Not Shuffled - Start with every Bob-omb Buddy unlocked. Per Act Only - Shuffle the Bob-omb Battlefield, Whomp's Fortress, and Jolly Roger Bay buddies. Start with the remaining buddies unlocked. Global - Shuffle one Bob-omb Buddies item that unlocks every buddy. Per Level - Shuffle a separate item for every level's Bob-omb Buddy. Both - Shuffle the global Bob-omb Buddies item and every level-specific Bob-omb Buddy item.
0
25
0
0
0
0

Coin Object Unlocks

Choose how placed coins, coin formations, and coin-producing object unlocks are handled. Not Shuffled - The game starts with every coin object unlocked. Global - Shuffle one item for each object type. Object types without a global item use their level-specific item. Per Level - Shuffle separate level-specific items for every applicable coin object type. Both - Shuffle both global and level-specific items for every applicable coin object type.
25
0
0
0
0

Enemy Unlocks

Choose how unlocks are handled for most enemies. Not Shuffled - The game starts with every affected enemy unlocked. Global - Shuffle one item for each enemy type. Enemy types without a global item use their level-specific item. Per Level - Shuffle separate level-specific items for every applicable enemy type. Both - Shuffle both global and level-specific items for every applicable enemy type.
25
0
0
0
0

1-Up Unlocks

Choose how 1-Up source unlocks and Monty Moles are handled. Not Shuffled - Start with freestanding, triggered, block-spawned, butterfly 1-Ups and Monty Moles unlocked. Global - Shuffle one global item for each of those five 1-Up source types. Per Level - Shuffle separate source-type unlock items for each level that contains matching 1-Up checks. Both - Shuffle both global and level-specific items for every applicable 1-Up source type.
25
0
0
0
0

Sign Unlocks

Choose how signposts and wall-mounted signs are unlocked. Signs may contain hints. Not Shuffled - Start with every sign unlocked. Global - Shuffle one Signs item that unlocks every sign. Per Level - Shuffle separate Signs items for each area containing signs. Castle - Signs controls all signs in the Castle Grounds, castle interior, and courtyard. Both - Shuffle the global Signs item and every level-specific Signs item.
25
0
0
0
0

Bowser Arena Bomb Items

Choose how Bowser Arena Bombs are handled. Not Shuffled - The game starts with all Bowser Arena Bombs available. Global - Shuffle Bowser Arena Bombs 1 through 4, which unlock the matching bomb in every arena, and Bowser in the Sky - Bowser Arena Bomb 5. Per Level - Shuffle separately named bombs for each arena: four each for Bowser in the Dark World and Bowser in the Fire Sea, and five for Bowser in the Sky. Both - Shuffle global bombs 1 through 4 in addition to all level-specific bombs. Bowser in the Sky Bomb 5 is shared.
25
0
0
0
0

Bowser Stage 1-Up Behavior

Choose how Bowser stage 1-Up objects that normally depend on Bowser key flags are handled. Vanilla - Two 1-Ups in Bowser in the Dark World require the Basement Key, and one 1-Up in Bowser in the Dark World plus two in Bowser in the Fire Sea require the Second Floor Key. Global - Shuffle one Bowser Stage Extra 1-Ups item that spawns all affected Bowser in the Dark World and Bowser in the Fire Sea 1-Ups. Per Level - Shuffle separate Bowser in the Dark World - Extra 1-Ups and Bowser in the Fire Sea - Extra 1-Ups items. Both - Shuffle the global Bowser Stage Extra 1-Ups item and both level-specific items. Always Spawn - All 1-Ups always spawn in the Bowser stages.
25
0
0
0
0
0

Combined Castle and Secret Stage Move Items

Controls per-level move items for the castle and secret stages. On - Castle, castle grounds, courtyard, the Princess's Secret Slide, Secret Aquarium, cap stages, Bowser stages, and Wing Mario Over the Rainbow share ten Misc move items. Off - Castle uses Castle move items, while Bowser stages, cap stages, and Wing Mario Over the Rainbow use their own level-specific move items. Princess's Secret Slide and Secret Aquarium continue to use Castle move items. This option only affects moves set to Per Level or Both.
0
25
0

Triple Jump

Choose how Triple Jump is handled. Not Shuffled - The game starts with Triple Jump unlocked. Global - Shuffle one Triple Jump item that unlocks the move everywhere. Per Level - Shuffle separate Triple Jump items for each applicable area. The Combined Castle and Secret Stage Move Items option determines whether Castle and secret stages share a Misc item or use separate items. Both - Shuffle the global Triple Jump item and every applicable level-specific Triple Jump item.
25
0
0
0
0

Long Jump

Choose how Long Jump is handled. Not Shuffled - The game starts with Long Jump unlocked. Global - Shuffle one Long Jump item that unlocks the move everywhere. Per Level - Shuffle separate Long Jump items for each applicable area. The Combined Castle and Secret Stage Move Items option determines whether Castle and secret stages share a Misc item or use separate items. Both - Shuffle the global Long Jump item and every applicable level-specific Long Jump item.
25
0
0
0
0

Backflip

Choose how Backflip is handled. Not Shuffled - The game starts with Backflip unlocked. Global - Shuffle one Backflip item that unlocks the move everywhere. Per Level - Shuffle separate Backflip items for each applicable area. The Combined Castle and Secret Stage Move Items option determines whether Castle and secret stages share a Misc item or use separate items. Both - Shuffle the global Backflip item and every applicable level-specific Backflip item.
25
0
0
0
0

Side Flip

Choose how Side Flip is handled. Not Shuffled - The game starts with Side Flip unlocked. Global - Shuffle one Side Flip item that unlocks the move everywhere. Per Level - Shuffle separate Side Flip items for each applicable area. The Combined Castle and Secret Stage Move Items option determines whether Castle and secret stages share a Misc item or use separate items. Both - Shuffle the global Side Flip item and every applicable level-specific Side Flip item.
25
0
0
0
0

Wall Kick

Choose how Wall Kick is handled. Not Shuffled - The game starts with Wall Kick unlocked. Global - Shuffle one Wall Kick item that unlocks the move everywhere. Per Level - Shuffle separate Wall Kick items for each applicable area. The Combined Castle and Secret Stage Move Items option determines whether Castle and secret stages share a Misc item or use separate items. Both - Shuffle the global Wall Kick item and every applicable level-specific Wall Kick item.
25
0
0
0
0

Dive

Choose how Dive is handled. Not Shuffled - The game starts with Dive unlocked. Global - Shuffle one Dive item that unlocks the move everywhere. Per Level - Shuffle separate Dive items for each applicable area. The Combined Castle and Secret Stage Move Items option determines whether Castle and secret stages share a Misc item or use separate items. Both - Shuffle the global Dive item and every applicable level-specific Dive item.
25
0
0
0
0

Ground Pound

Choose how Ground Pound is handled. Not Shuffled - The game starts with Ground Pound unlocked. Global - Shuffle one Ground Pound item that unlocks the move everywhere. Per Level - Shuffle separate Ground Pound items for each applicable area. The Combined Castle and Secret Stage Move Items option determines whether Castle and secret stages share a Misc item or use separate items. Both - Shuffle the global Ground Pound item and every applicable level-specific Ground Pound item.
25
0
0
0
0

Kick

Choose how Kick is handled. Not Shuffled - The game starts with Kick unlocked. Global - Shuffle one Kick item that unlocks the move everywhere. Per Level - Shuffle separate Kick items for each applicable area. The Combined Castle and Secret Stage Move Items option determines whether Castle and secret stages share a Misc item or use separate items. Both - Shuffle the global Kick item and every applicable level-specific Kick item.
25
0
0
0
0

Climb

Choose how Climb is handled. Not Shuffled - The game starts with Climb unlocked. Global - Shuffle one Climb item that unlocks the move everywhere. Per Level - Shuffle separate Climb items for each applicable area. Big Boo's Haunt, Bowser in the Dark World, Vanish Cap Under the Moat, Cavern of the Metal Cap, and Tower of the Wing Cap have no climbable objects and do not add Climb items. The Combined Castle and Secret Stage Move Items option determines whether the remaining Castle and secret-stage areas share a Misc item or use separate items. Both - Shuffle the global Climb item and every applicable level-specific Climb item.
25
0
0
0
0

Ledge Grab

Choose how Ledge Grab is handled. Not Shuffled - The game starts with Ledge Grab unlocked. Global - Shuffle one Ledge Grab item that unlocks the move everywhere. Per Level - Shuffle separate Ledge Grab items for each applicable area. The Combined Castle and Secret Stage Move Items option determines whether Castle and secret stages share a Misc item or use separate items. Both - Shuffle the global Ledge Grab item and every applicable level-specific Ledge Grab item.
25
0
0
0
0
Location Pool Options

Bob-omb Buddy Checks

Bob-omb Buddies are checks, cannon unlocks are items
25
0
0

1-Up Checks

Include 1-Up mushrooms, including 1-Ups spawned from blocks, as Archipelago location checks.
25
0
0

Blocksanity

Include coin blocks, cap blocks, shell blocks, and star blocks as Archipelago location checks.
25
0
0

Visit Checks

Include a location check for entering each distinct game zone.
25
0
0

Coin Checks

Adds checks to individual physical coins. The percentage is applied independently to every level's complete set of coin objects and enemy/object coin outputs. Zero disables individual coin checks; 100 makes every coin output a check.
This is a range option.

Accepted values:
Normal range: 0 - 100
25 ❌
0 ❌
0
0
0
0

Coin Check Types

Choose which coin types are allowed to become Coin Checks locations. **Yellow Coins:** Every yellow coin in a stage can be a location **Red Coins:** Every red coin in a stage can be a location **Blue Coins:** Every blue coin in a stage can be a location **Enemy Coins:** Every coin from an enemy can be a location

Coin Count Checks

Adds extra location checks for collecting coins. The value is a percentage from 0 to 100. For each main course, the game looks at every possible coin count below that course's Coin Star requirement, then creates that percentage of them as checks, rounded up. The checks are spread evenly below the Coin Star requirement and never duplicate the Coin Star check itself. Number of checks per main course: ceil((Coin Star Requirement - 1) * Coin Count Checks / 100) Example: if Bob-omb Battlefield requires 50 coins for its Coin Star, there are 49 possible count checks from 1 to 49 coins. A value of 2 creates 1 check, at 25 coins. A value of 50 creates 25 checks. A value of 100 creates all 49 checks. Secret stages use the same percentage based on their Coin Count Max Coins option. At 100, every coin count from 1 through that stage's maximum is a check. Some Coin Count Check locations may be created regardless of this option if there are too many items in the item pool.
This is a range option.

Accepted values:
Normal range: 0 - 100
25 ❌
0 ❌
0
0
0
0

Global Coin Count Checks

Adds checks for cumulative permanent coins across all coin-bearing areas. The percentage selects evenly distributed thresholds from one through the configured global maximum. The global total includes the current course's live coin counter and stored permanent coins from every other course.
This is a range option.

Accepted values:
Normal range: 0 - 100
25 ❌
0 ❌
0
0
0
0

Counts Coins Beyond Coin Stars

Counts every collected coin toward Global Coin Count Checks. When disabled, each main course contributes at most its Coin Star Requirement.
25
0
0

Bob-omb Battlefield Coin Star Requirement

Coins needed for the Coin Star in Bob-omb Battlefield.
This is a range option.

Accepted values:
Normal range: 1 - 146
0 ❌
25 ❌
0 ❌
0
0
0
0

Whomp's Fortress Coin Star Requirement

Coins needed for the Coin Star in Whomp's Fortress.
This is a range option.

Accepted values:
Normal range: 1 - 141
0 ❌
25 ❌
0 ❌
0
0
0
0

Jolly Roger Bay Coin Star Requirement

Coins needed for the Coin Star in Jolly Roger Bay.
This is a range option.

Accepted values:
Normal range: 1 - 104
0 ❌
25 ❌
0 ❌
0
0
0
0

Cool, Cool Mountain Coin Star Requirement

Coins needed for the Coin Star in Cool, Cool Mountain.
This is a range option.

Accepted values:
Normal range: 1 - 154
0 ❌
25 ❌
0 ❌
0
0
0
0

Big Boo's Haunt Coin Star Requirement

Coins needed for the Coin Star in Big Boo's Haunt.
This is a range option.

Accepted values:
Normal range: 1 - 151
0 ❌
25 ❌
0 ❌
0
0
0
0

Hazy Maze Cave Coin Star Requirement

Coins needed for the Coin Star in Hazy Maze Cave.
This is a range option.

Accepted values:
Normal range: 1 - 139
0 ❌
25 ❌
0 ❌
0
0
0
0

Lethal Lava Land Coin Star Requirement

Coins needed for the Coin Star in Lethal Lava Land.
This is a range option.

Accepted values:
Normal range: 1 - 133
0 ❌
25 ❌
0 ❌
0
0
0
0

Shifting Sand Land Coin Star Requirement

Coins needed for the Coin Star in Shifting Sand Land.
This is a range option.

Accepted values:
Normal range: 1 - 136
0 ❌
25 ❌
0 ❌
0
0
0
0

Dire, Dire Docks Coin Star Requirement

Coins needed for the Coin Star in Dire, Dire Docks.
This is a range option.

Accepted values:
Normal range: 1 - 106
0 ❌
25 ❌
0 ❌
0
0
0
0

Snowman's Land Coin Star Requirement

Coins needed for the Coin Star in Snowman's Land. With Full Accessibility, this is capped at 126 unless the Snowman's Land Impossible Coin trick is enabled.
This is a range option.

Accepted values:
Normal range: 1 - 127
0 ❌
25 ❌
0 ❌
0
0
0
0

Wet-Dry World Coin Star Requirement

Coins needed for the Coin Star in Wet-Dry World.
This is a range option.

Accepted values:
Normal range: 1 - 152
0 ❌
25 ❌
0 ❌
0
0
0
0

Tall, Tall Mountain Coin Star Requirement

Coins needed for the Coin Star in Tall, Tall Mountain.
This is a range option.

Accepted values:
Normal range: 1 - 137
0 ❌
25 ❌
0 ❌
0
0
0
0

Tiny-Huge Island Coin Star Requirement

Coins needed for the Coin Star in Tiny-Huge Island. With Full Accessibility, this is capped at 191 unless the Tiny Island Impossible Coin trick is enabled.
This is a range option.

Accepted values:
Normal range: 1 - 192
0 ❌
25 ❌
0 ❌
0
0
0
0

Tick Tock Clock Coin Star Requirement

Coins needed for the Coin Star in Tick Tock Clock.
This is a range option.

Accepted values:
Normal range: 1 - 128
0 ❌
25 ❌
0 ❌
0
0
0
0

Rainbow Ride Coin Star Requirement

Coins needed for the Coin Star in Rainbow Ride.
This is a range option.

Accepted values:
Normal range: 1 - 146
0 ❌
25 ❌
0 ❌
0
0
0
0
Entrance Shuffle Options

Main Course Shuffle

Shuffle the fifteen main-course entrances and their water/time/size variants.
25
0
0
0

Secret Course Shuffle

Shuffle Castle entrances to secret courses and Bowser stages.
25
0
0
0

Sub-Area Shuffle

Shuffle entrances inside courses, such as the Cool, Cool Mountain chimney, Shifting Sand Land pyramid entrances, and Bowser-stage arena entrances. Separate keeps sub-areas separate from Castle course entrances. Sub-areas with a usable exit are paired so leaving returns through the corresponding exit in the source course. Mixed joins the same pool as every other entrance category set to Mixed, while keeping sub-areas with exits coupled to the return point belonging to the entrance that led into them. Mixed Decoupled joins that pool without preserving those return pairs.
25
0
0
0
0

Castle Return Shuffle

Controls course exits that normally return to the Castle Lobby or Castle Grounds. Vanilla leaves them unchanged. Mixed joins them with every entrance category set to Mixed. Death makes them return through the entrance used to reach the current course as a death.
25
0
0
0
Quality of Life Options

Easy Butterflies

Butterflies turn into 1-Up mushrooms regardless of Mario's distance from the butterfly, and one of the three always has a 1-Up.
25
0
0

Trigger Sparkles

Display sparkles at available invisible trigger locations. Green marks Trigger 1-Ups, purple marks 1-Up butterflies, blue marks warps, and yellow marks Star Secrets and the Shifting Sand Land pyramid triggers.
25
0
0

No Despawns

Prevent coins and 1-Ups from despawning over time. Coins and 1-Ups that fall into a void, quicksand, or lava are granted automatically. Bookends and small goombas drop their coins when they attack.
25
0
0
Logic Options

Logic Tricks

Choose specific advanced techniques to include in logic. The All Easy, All Medium, and All Hard entries include every trick at that difficulty and below. Details for each trick are documented in LogicTricks.py.

Universal Tracker Glitched Logic

Choose tricks that the Universal Tracker should show as glitched logic. The All Easy, All Medium, and All Hard entries include every trick at that difficulty and below.
Bowser Battle Options

Bowser in the Dark World Health

Number of Bowser Bomb hits required to defeat Bowser in the Dark World.
This is a range option.

Accepted values:
Normal range: 1 - 4
25 ❌
0 ❌
0
0
0
0

Bowser in the Fire Sea Health

Number of Bowser Bomb hits required to defeat Bowser in the Fire Sea.
This is a range option.

Accepted values:
Normal range: 1 - 4
25 ❌
0 ❌
0
0
0
0

Bowser in the Sky Health

Number of Bowser Bomb hits required to defeat Bowser in the Sky.
This is a range option.

Accepted values:
Normal range: 1 - 5
0 ❌
25 ❌
0 ❌
0
0
0
0

Bowser in the Sky Stage Collapse Hits

Number of hits Bowser must take before parts of the Bowser in the Sky arena fall off.
This is a range option.

Accepted values:
Normal range: 1 - 5
0 ❌
25 ❌
0 ❌
0
0
0
0
Trap Options

Replace Filler With Traps

Replaces this percentage of filler items with trap items. Trap types are selected according to their configured weights. It is recommended to keep this at a low percentage so the majority of the pool aren't all traps.
This is a range option.

Accepted values:
Normal range: 0 - 100

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 10: Light
  • 25: Normal
  • 50: Extreme
25 ❌
0 ❌
0
0
0
0

Bonk Trap Weight

Relative weight for Bonk Traps. Higher values make this trap appear more often. A weight of 0 disables this trap.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Burn Trap Weight

Relative weight for Burn Traps. Higher values make this trap appear more often. A weight of 0 disables this trap.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Shock Trap Weight

Relative weight for Shock Traps. Higher values make this trap appear more often. A weight of 0 disables this trap.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Chuckya Trap Weight

Relative weight for Chuckya Traps. Higher values make this trap appear more often. A weight of 0 disables this trap.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Spin Trap Weight

Relative weight for Spin Traps. Higher values make this trap appear more often. A weight of 0 disables this trap.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Gust Trap Weight

Relative weight for Gust Traps. Higher values make this trap appear more often. A weight of 0 disables this trap.
This is a range option.

Accepted values:
Normal range: 0 - 100
0 ❌
25 ❌
0 ❌
0
0
0
0

Uncollect Random Coin Trap Weight

Relative weight for Uncollect Random Coin Traps. This trap randomly selects one previously collected coin and makes it collectible again. The reduced course total takes effect the next time the course is entered. Higher values make this trap appear more often. A weight of 0 disables this trap.
This is a range option.

Accepted values:
Normal range: 0 - 100
25 ❌
0 ❌
0
0
0
0
Cosmetic Options

Mario Hat Color

Mario's hat color.
This is a range option.

Accepted values:
Normal range: 0 - 16777215

The following values have special meanings, and may fall outside the normal range.
  • 0: Black
  • 16777215: White
  • 8421504: Gray
  • 16711680: Red
  • 65280: Green
  • 255: Blue
  • 16776960: Yellow
  • 65535: Cyan
  • 16711935: Magenta
  • 16711935: Purple
  • 16753920: Orange
  • 16761035: Pink
  • 10824234: Brown
0 ❌
25 ❌
0 ❌
0
0
0
0

Mario Shirt Color

Mario's shirt color.
This is a range option.

Accepted values:
Normal range: 0 - 16777215

The following values have special meanings, and may fall outside the normal range.
  • 0: Black
  • 16777215: White
  • 8421504: Gray
  • 16711680: Red
  • 65280: Green
  • 255: Blue
  • 16776960: Yellow
  • 65535: Cyan
  • 16711935: Magenta
  • 16711935: Purple
  • 16753920: Orange
  • 16761035: Pink
  • 10824234: Brown
0 ❌
25 ❌
0 ❌
0
0
0
0

Mario Overalls Color

Mario's overalls color.
This is a range option.

Accepted values:
Normal range: 0 - 16777215

The following values have special meanings, and may fall outside the normal range.
  • 0: Black
  • 16777215: White
  • 8421504: Gray
  • 16711680: Red
  • 65280: Green
  • 255: Blue
  • 16776960: Yellow
  • 65535: Cyan
  • 16711935: Magenta
  • 16711935: Purple
  • 16753920: Orange
  • 16761035: Pink
  • 10824234: Brown
0 ❌
25 ❌
0 ❌
0
0
0
0

Mario Gloves Color

Mario's gloves color.
This is a range option.

Accepted values:
Normal range: 0 - 16777215

The following values have special meanings, and may fall outside the normal range.
  • 0: Black
  • 16777215: White
  • 8421504: Gray
  • 16711680: Red
  • 65280: Green
  • 255: Blue
  • 16776960: Yellow
  • 65535: Cyan
  • 16711935: Magenta
  • 16711935: Purple
  • 16753920: Orange
  • 16761035: Pink
  • 10824234: Brown
0 ❌
25 ❌
0
0
0
0

Mario Shoes Color

Mario's shoes color.
This is a range option.

Accepted values:
Normal range: 0 - 16777215

The following values have special meanings, and may fall outside the normal range.
  • 0: Black
  • 16777215: White
  • 8421504: Gray
  • 16711680: Red
  • 65280: Green
  • 255: Blue
  • 16776960: Yellow
  • 65535: Cyan
  • 16711935: Magenta
  • 16711935: Purple
  • 16753920: Orange
  • 16761035: Pink
  • 10824234: Brown
  • 7478286: Default Brown
0 ❌
25 ❌
0 ❌
0
0
0
0

Mario Skin Color

Mario's skin color.
This is a range option.

Accepted values:
Normal range: 0 - 16777215

The following values have special meanings, and may fall outside the normal range.
  • 0: Black
  • 16777215: White
  • 8421504: Gray
  • 16711680: Red
  • 65280: Green
  • 255: Blue
  • 16776960: Yellow
  • 65535: Cyan
  • 16711935: Magenta
  • 16711935: Purple
  • 16753920: Orange
  • 16761035: Pink
  • 10824234: Brown
  • 16695673: Default Skin
0 ❌
25 ❌
0 ❌
0
0
0
0

Mario Hair Color

Mario's hair color.
This is a range option.

Accepted values:
Normal range: 0 - 16777215

The following values have special meanings, and may fall outside the normal range.
  • 0: Black
  • 16777215: White
  • 8421504: Gray
  • 16711680: Red
  • 65280: Green
  • 255: Blue
  • 16776960: Yellow
  • 65535: Cyan
  • 16711935: Magenta
  • 16711935: Purple
  • 16753920: Orange
  • 16761035: Pink
  • 10824234: Brown
  • 7538176: Default Brown
0 ❌
25 ❌
0 ❌
0
0
0
0

Music Shuffle

Control in-game background music. Off - Use vanilla music. Shuffle - Archipelago sends a deterministic per-area music map. Random on Load - The game picks a random song each time an area loads.
25
0
0
0

Skybox Shuffle

Control the textured skybox used by each outdoor area. Off - Use vanilla skyboxes. Shuffle - Archipelago sends a deterministic per-area skybox map. Random on Load - The game picks a random skybox each time an area loads.
25
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.