Goal Options
Guest Goal
Choose how many guests are required to win the scenario
This is a range option.
Accepted values:
Normal range: 200 - 2500
Money Goal
Choose how much money is required to win the scenario
This is a range option.
Accepted values:
Normal range: 50000 - 500000
Roller Coaster Goal
Choose how many coasters are required to win the scenario
This is a range option.
Accepted values:
Normal range: 0 - 12
Excitement Rating
Select the minimum excitement 😀 for a coaster to count towards your objective. 0 will disable a minimum excitement rating.
This is a range option.
Accepted values:
Normal range: 0 - 80
Intensity Rating
Select the minimum intensity 😬 for a coaster to count towards your objective. 0 will disable a minimum intensity rating.
This is a range option.
Accepted values:
Normal range: 0 - 80
Ride Profit Goal
Choose how much profit you need from all rides to win the scenario
This is a range option.
Accepted values:
Normal range: 0 - 10000
Park Tickets Goal
Choose how many park tickets has to be sold to win the scenario
This is a range option.
Accepted values:
Normal range: 0 - 20000
Shops Goal
Choose how many shops are required to win the scenario
This is a range option.
Accepted values:
Normal range: 0 - 100
Shop Profit Goal
Choose how much profit you need from shops to win the scenario
This is a range option.
Accepted values:
Normal range: 0 - 3000
Challenges/Checks
Challenge: Maximum Customers
If a challenge determines you need a ride or shop with a maximum amount of customers, this value will be the lowest it can ask for.
If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.
Accepted values:
Normal range: 0 - 1000
Challenge: Maximum Ride Excitement
If a challenge determines you need a rollercoaster with a maximum excitement, this value will be the lowest it can ask for.
If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.
Accepted values:
Normal range: 0 - 80
Challenge: Maximum Ride Intensity
If a challenge determines you need a rollercoaster with a maximum intensity, this value will be the lowest it can ask for.
If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.
Accepted values:
Normal range: 0 - 80
Challenge: Maximum Ride Nausea
If a challenge determines you need a rollercoaster with a maximum nausea, this value will be the lowest it can ask for.
If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.
Accepted values:
Normal range: 0 - 70
Challenge: Maximum Ride Satisfaction
If a challenge determines you need a rollercoaster with a maximum satisfaction, this value will be the lowest it can ask for.
If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.
Accepted values:
Normal range: 0 - 80
Challenge: Total Ride Revenue
If a challenge determines you need a rollercoaster with a total revenue, this value will be the lowest it can ask for.
If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.
Accepted values:
Normal range: 0 - 5000
Challenge: Total Shop Revenue
If a challenge determines you need a shop with a total revenue, this value will be the lowest it can ask for.
If this value is higher than the maximum, the generator will assume it is a mistake and set it to 0.
This is a range option.
Accepted values:
Normal range: 0 - 2500
challenge_enable_decoration
Determines if a challenge need an Attraction with a specific Decoration rating.
Diffictuly depending on the value.
Challenge: X Park Guest
None
This is a range option.
Accepted values:
Normal range: 0 - 25
Challenge: X Employees
Adding Challenge with "Have X amount of Employees""
Difficulty depends on the Experience Level an Employee must have
This is a range option.
Accepted values:
Normal range: 0 - 25
Challenge: Pay X Money
Adding Challenge with "Pay X amount of Money""
Depending on the Difficulty and if "goal_money" is set
This is a range option.
Accepted values:
Normal range: 0 - 30
Skips
by default, every game start with 5 skips to, well, skip a challenge. This will add additional skips to be found in the item pool.
This is a range option.
Accepted values:
Normal range: 0 - 30
Traps
Player Money Trap
When found, little Money is added to your Bank Account! Adding traps will increase the total number of items in the world.
This is a range option.
Accepted values:
Normal range: 0 - 20
Attraction Breakdown Trap
When found, instantly break specific amount of Attraction/s! Adding traps will increase the total number of items in the world.
This is a range option.
Accepted values:
Normal range: 0 - 20
Attraction Voucher Trap
When found, certain Guests will receive an Attraction Voucher in your Park! Adding traps will increase the total number of items in the world.
This is a range option.
Accepted values:
Normal range: 0 - 20
Shop Ingredients Trap
When found, ProductShops ingredients needs to be restocked! Adding traps will increase the total number of items in the world.
This is a range option.
Accepted values:
Normal range: 0 - 20
Shop Cleaning Trap
When found, Shops needs to be cleaned! Adding traps will increase the total number of items in the world.
This is a range option.
Accepted values:
Normal range: 0 - 20
Shop Voucher Trap
When found, some Guests will receive a Shop Voucher in your Park! Adding traps will increase the total number of items in the world.
This is a range option.
Accepted values:
Normal range: 0 - 20
Employee Hiring Trap
When found, instantly Hire randomly picked Employees in your park! Adding traps will increase the total number of items in the world.
The difficulty decides how many of them will be hired!
This is a range option.
Accepted values:
Normal range: 0 - 20
Employee Training Trap
When found, instantly send randomly picked Employees to the training room! Adding traps will increase the total number of items in the world.
The difficulty decides how many of them will be training!
This is a range option.
Accepted values:
Normal range: 0 - 20
Employee Tiredness Trap
When found, instantly raise Employes tiredness! Adding traps will increase the total number of items in the world.
The difficulty decides how many of them will be tired!
This is a range option.
Accepted values:
Normal range: 0 - 20
Weather Trap
When found, Rainy, Cloudy, Sunny or Stormy Weather is comming over! Adding traps will increase the total number of items in the world.
This is a range option.
Accepted values:
Normal range: 0 - 30
Guest Spawn Trap
When found, a wave of certain Guests appears in your Scenario! Adding traps will increase the total number of items in the world.
This is a range option.
Accepted values:
Normal range: 0 - 30
Guest Kill Trap
When found, certain Guests will disappears in your Scenario! Adding traps will increase the total number of items in the world.
This is a range option.
Accepted values:
Normal range: 0 - 15
Guest Money Trap
When found, certain Guests will receive or lose their Money in your Park! Adding traps will increase the total number of items in the world.
This is a range option.
Accepted values:
Normal range: 0 - 15
Guest Hunger Trap
When found, Guests will be hungry! Adding traps will increase the total number of items in the world.
This is a range option.
Accepted values:
Normal range: 0 - 15
Guest Thirst Trap
When found, Guests will be thirsty! Adding traps will increase the total number of items in the world.
This is a range option.
Accepted values:
Normal range: 0 - 15
Guest Bathroom Trap
When found, alot of Guests will be running to the next toilet! Adding traps will increase the total number of items in the world.
This is a range option.
Accepted values:
Normal range: 0 - 15
Guest Vomiting Trap
When found, Too many Guests will try to find the next First-Aid room or Trashcan! Adding traps will increase the total number of items in the world.
This is a range option.
Accepted values:
Normal range: 0 - 15
Guest Happiness Trap
When found, certain Guests will just be happy! Adding traps will increase the total number of items in the world.
This is a range option.
Accepted values:
Normal range: 0 - 15
Guest Tiredness Trap
When found, certain Guests will just be tired! Adding traps will increase the total number of items in the world.
This is a range option.
Accepted values:
Normal range: 0 - 15
Guest Vandal Trap
When found, certain Guests become a Vandal! Adding traps will increase the total number of items in the world.
The difficulty decides how many Guests vandalising your Park!
This is a range option.
Accepted values:
Normal range: 0 - 30
Research Trap
When found, certain Decoration (Path Attachments included) Theme, Attraction/s or Shop/s have to be researched again.
This is a range option.
Accepted values:
Normal range: 0 - 35
Trap Link
When a player found a Trap, it will spread to everyone that has TrapLink enabled!
Parkitect Mods
ℹ Parkitect Mods
Enable or disable individual Parkitect mods below.
Steam Collection: https://steamcommunity.com/sharedfiles/filedetails/?id=3647109901
You can ignore this setting. It is always on.
dragon_shop
Dragon Shop (Recommended)
taco_shop
Taco Shop (Recommended)
pancake_shop
Pancake Shop (Recommended)
revolution_attraction
Revolution
monster_attraction
Monster
inverter_and_somersault_attraction
Inverter & Somersault
circus_show_attraction
Circus Show (Recommended)
rockin_tug_attraction
Rockin' Tug (Recommended)
fish_barrel_attraction
Fish In A Barrel
hopper_attraction
Hopper (Recommended)
demon_drop_attraction
Demon Drop
roto_shake_attraction
RotoShake
hexentanz_attraction
Hexentanz
power_swing_and_mega_swing_attraction
Power Swing & Mega Swing
kraken_attack_attraction
Kraken Attack (Recommended)
corkscrew_coaster
Corkscrew Coaster (Recommended)
inverted_launch_coaster
Inverted Launch Coaster
quadruple_rail_coaster
Quadruple Rail Coaster (Recommended)
retro_steel_coaster
Retro Steel Coaster (Recommended)
Item & Location Options
Local Items
Forces these items to be in their native world.
Non-local Items
Forces these items to be outside their native world.
Start Inventory
Start with the specified amount of these items. Example: "Bomb: 1"
Start Hints
Start with these item's locations prefilled into the ``!hint`` command.
Start Location Hints
Start with these locations and their item prefilled into the ``!hint`` command.
Excluded Locations
Prevent these locations from having an important item.
Priority Locations
Prevent these locations from having an unimportant item.
Item Links
Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.