Idle Loops

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Goal

Defines the goal to accomplish in order to complete the randomizer. - Zone 1: Complete "Start Journey". Should take a few hours-a day. - Zone 2: Complete "Continue On". Z2 has a bunch of content but it's mostly side paths to make you stronger for Z3. Length depends on where "Continue On" is placed. - Zone 3: Complete "Start Trek". Should take a few days - Zone 4: Complete Face Judgement
25
0
0
0
0

Bonus Time

How much bonus time to start with. I recommend some time to start with, so the start isn't as much of a slog, but caution against infinite as the idea behind this game's bonus time is that time spent paused figuring out what's best for the next loop doesn't cost you anything, as you get that time back in bonus. If you never run out however, that time actually costs you. But I totally get that the game is reeaaallllyyy slow without 5x speed so you do you. Keep in mind that with the Gamespeed Filler item, you can easy get 5-10x gamespeed by Z4
0
0
25
0
0
0

Progressive Lootables

Shuffles in 20 extra Lootables into the pool, supplanting each Lootable to their max in turn - in *rough* order of usefulness/zone. i.e. 15 Short Quests, 8 Long Quests, 3 Locks, 10 Progressive Lootables = 20 Short Quests, 10 Long Quests, 6 Locks And finding another Short Quest would in effect be one more Lock. If what an item practically gives is different from its name, there will be an entry in the log. When doing Z4 testing I found myself having almost no mana in Z1 a few times, and this is a way to solve that without going over the vanilla maximum.
0
25
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.