Final Fantasy X

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
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0
Goal Options

Goal

Sets the goal. - Yu Yevon: Defeat Yu Yevon. - Nemesis: Defeat Nemesis.
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0

Goal Requirement

Sets the requirement to start the final battles. Defeating Yu Yevon is always the goal. - None: No requirements. - Party Members: Requires unlocking a number of party members (not counting Aeons). - Party Members and Aeons: Requires unlocking a number of party members (including Aeons). - Pilgrimage: Complete all required temples, and defeat the boss in Zanarkand Ruins. - Nemesis: Requires defeating Nemesis in the Monster Arena. To enable this option Capture Sanity must be enabled, and Creation Rewards & Arena Bosses must be set to Original Creations
25
0
0
0
0
0

Required Party Members

Sets how many party members are required if goal_requirement is set to party_members or party_members_and_aeons. Default is 7. Max is 8 for party_members, 16 for party_members_and_aeons.
This is a range option.

Accepted values:
Normal range: 1 - 16
0
25
0
0
0
0
0

Required Al Bhed Primers

Set how many Al Bhed Primers are required to allow access to the goal. This is in addition to the regular goal_requirement, meaning that for example, both Party Members & Primers may be required.
This is a range option.

Accepted values:
Normal range: 0 - 26
25
0
0
0
0
0
Progression Options

Traps Enabled

Sets the percentage of non-progression items that will be traps. Default is 0.
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0

Logic Difficulty

Sets how strict the logic is for region access. Higher is harder / less restrictive. Default is 3.
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Early Party Members

Sets how many additional party members will be placed globally in sphere 1. This will allow players to have access to more characters earlier. This value does **NOT** include the starting character Default is 0.
This is a range option.

Accepted values:
Normal range: 0 - 7
25
0
0
0
0
0
General Options

Ability Point Multiplier

Sets the AP (Ability Point) multiplier. Setting the multiplier to 0 will disable any AP gain (Effectively NSG - No Sphere Grid) Default is 2.
This is a range option.

Accepted values:
Normal range: 0 - 10
0
25
0
0
0
0
0

Recruit Sanity

Sets whether Blitzball Free Agents are included or not. If off they will only have filler items. There are 24 Free Agents throughout Spira. There are 59 total players throughout Spira. Default is off.
25
0
0
0

Super Bosses

Sets whether Super Boss locations are included or not. If off they will only have filler items. - Omega Weapon: Enables the Omega Weapon boss fight in Omega Ruins. - Dark Aeons: Enables the Dark Aeon checks around Spira, as well as the above. Default is off.
25
0
0
0

Jecht Spheres

Sets whether Jecht Sphere locations are included or not. If off they will only have filler items. Includes all 8 Jecht Spheres, as well as the Auron & Braska Sphere Default is off.
25
0
0

Always Sensor

Sets whether to always have the Sensor ability active, regardless of equipped weapon abilities Default is off.
25
0
0

Skip Contest Of Aeons

Sets whether to skip Contest of Aeons before fighting Yu Yevon. Default is off.
25
0
0

Hardcore Dream's End

Sets whether eternal auto-life is removed from the Contest of Aeons and Yu Yevon battles. Default is off.
25
0
0

Sphere Grid Randomization

Sets whether the Sphere Grid is randomized. Default is off.
25
0
Minigame Options

Blitzball

Sets whether Blitzball is included. If off it will only have filler items. This includes: - Luca Story Blitzball win - World Champion - Wakka's Overdrives - Jupiter Sigil
25
0
0
0
0
0
0
0

Macalania Butterflies

Sets whether the Macalania Butterflies are included. If off they will only have filler items.
25
0
0

Lightning Dodging

Sets whether the Thunder Plains Lightning Dodging is included. If off it will only have filler items.
25
0
0
0
0
0
0
0
0

Cactuar Village

Sets whether the Bikanel Cactuar Village sidequest is included. If off it will only have filler items.
25
0
0

Chocobo Training

Sets whether the Calm Lands Chocobo Training minigames are included. If off they will only have filler items.
25
0
0
0
0
0
0

Remiem Chocobo Race

Sets whether the Remiem Temple Chocobo Race minigames are included. If off they will only have filler items.
25
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0
Overdrive Options

Tidus's Overdrives

Sets whether Tidus's Overdrive locations are included or not. If off they will only have filler items. Default is off.
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0

Tidus's Early Overdrive Access

This option can provide early access to a random one of Tidus's overdrives, to allow for earlier logical access to his overdrive locations. Tidus requires at least one of his overdrives to be able to begin grinding towards his others. - Off: Tidus begins with zero overdrives, and his overdrive locations will only be in logic once he has access to at least one, as well as an appropriate number of combat regions. - Early: A random one of Tidus's overdrives will be placed globally in sphere 1. Otherwise, the same as 'Off'. - Start With: Tidus will start with one random overdrive. His overdrive locations will be in logic immediately depending on the number of combat regions available. Default is off.
25
0
0
0

Kimahri's Ronso Rages

Sets whether Kimahri's Ronso Rage locations are included or not. If off they will only have filler items. Default is off.
25
0
0

Overdrive Modes

Sets whether you will start with all overdrive modes enabled for each chararcter. Default is off.
25
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0
Monster Arena Options

Capture Sanity

Sets whether Fiend Captures are included or not. If off they will only have filler items. A check is included for the first capture of each of the 102 unique capturable fiends Default is off.
25
0
0

Monster Arena Access

The Monster Arena will be accessible directly from the Airship menu, instead of via the Calm Lands. This option sets how the 'Region: Monster Arena' item will be placed in the multiworld. - Normal: The Monster Arena region item will be placed in the multiworld, and captures will come into logic per region once the arena is accessible - Early: The Monster Arena region item will be placed globally in sphere 1. Otherwise, the same as 'Normal' - Always: Start with the Monster Arena region item, and captures will be in logic immediately per region. Default is off.
25
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0
0

Creation Rewards

** Requires Capture Sanity ** Sets whether Monster Arena Creation Rewards are included or not. If off they will only have filler. These rewards can be gained from the Monster Arena after completing any Area or Species Conquest, or unlocking an Original Creation - Off: All arena rewards will be filler. - Area: Only Area Conquest rewards will be in logic. Other rewards will only have filler. - Species: Both Area & Species Conquest rewards will be in logic. Other rewards will only have filler. - Original: All rewards will be in logic. This can require up to 10 captures of every fiend. Default is off.
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Arena Bosses

** Requires Capture Sanity ** Sets whether Monster Arena boss locations are included or not. If off they will only have filler items. Monster Arena bosses include all Area & Species Conquests, as well as the Original Creations. - Off: All arena bosses will have filler. - Area: Area Conquest bosses will be in logic. Other arena bosses will have filler. - Species: Area & Species Conquest bosses will be in logic. Other arena bosses will have filler. - Original: All arena bosses will be in logic, up to & including Nemesis. Default is off.
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0

Encounter Weighting

** Requires Capture Sanity ** Sets how much more likely enemy formations are to appear in encounters when they contain fiends that need to be captured. - Disabled: No weighting will be done. This is the default option. - Low: Remaining formations will be weighted a little. - Comfortable: Remaining formations will be weighted a noticeable amount. - Extreme: Remaining formations will be heavily weighted.
This is a range option.

Accepted values:
Normal range: 0 - 30

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 5: Low
  • 10: Comfortable
  • 30: Extreme
25
0
0
0
0
0

Always Capture

Sets whether to always have the Capture ability active, regardless of equipped weapon abilities Default is off.
25
0
0

Capture Damage

Sets which damage type(s) will trigger a capture attempt, assuming that you have a capture weapon or 'Always Capture' is enabled. - Physical: Only physical damage originating from a party member (base game rules). - All Direct: Any damage directly caused by a party member (or Aeon if 'Always Capture' is enabled). This includes items, magical damage and overdrives. - All: Any damage caused by a party member (or Aeon if 'Always Capture' is enabled). This includes status effects. - Behaves the same as 'All Direct' when 'Always Capture' is disabled. Default is Physical.
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Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.