Evolve

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0
Prestige Options

Plasmids

Choose the amount of Plasmids the game will start with.
This is a range option.

Accepted values:
Normal range: 0 - 1000
0
25
0
0
0
0
0

Phage

Choose the amount of Phage the game will start with.
This is a range option.

Accepted values:
Normal range: 0 - 500
25
0
0
0
0
0

Anti Plasmids

Choose the amount of Anti-Plasmids the game will start with.
This is a range option.

Accepted values:
Normal range: 0 - 1000
0
25
0
0
0
0
0
DeathLink

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Death Link Amnesty

How many deaths will it take to activate Death Link? Please note: Death Link is... dangerous. Death Link will set your population to 1 and troops to 0, unless death percent says otherwise.
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Death Link Percent

What percent of your population will die when Death Link is activated. IE: At 100%, no people will live. At 10%, 90% of your population will live. A minimum of 1 person will die, unless you have exactly 1 pop.
This is a range option.

Accepted values:
Normal range: 10 - 100
0
25
0
0
0
0
Race Related

Choose Genus

What Genus will you evolve into: Carnivore, Fungi, Demonic, Synthetic, Eldritch All other Genuses are included in Other. You can see what the Others option includes on the Setup Page
25
0
0
0
0
0
0
0
0
0
0

Progenitor Race

Choose the the progrenitor race for the game. This is only for if you choose Fanaticism.
25
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Gameplay Options

Starting 2x Speed (hrs)

Choose the amount of 2x Speed the game will start with.
This is a range option.

Accepted values:
Normal range: 0 - 8
25
0
0
0
0
0

Governors Unlocked

Choose whether Governors will be enabled in game.
25
0
0

Religion Unlocked

Choose whether Religion is availible in game.
0
25
0

Choose Universe

What universe will you be in? IF YOU DO NOT KNOW WHAT EACH UNIVERSE DOES DO NOT CHANGE THIS!!!
25
0
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.

Non-local Items

Forces these items to be outside their native world.

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.