Clair Obscur Expedition 33

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0 ❌
25 ❌
0 ❌
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

The victory condition for your run
0
25
0
0
0
0

Shuffle characters

Shuffles characters into the item pool.
25
0
0

Shuffle Free Aim

Shuffles the ability to shoot outside of battle into the pool.
25
0
0

Exclude Endgame Locations

Determines how to handle locations higher level than the set goal, if the goal is Paintress or Curator. Excluded: Locations won't be added to the pool. Filler: Locations will only contain filler items. Included: All locations are included.
25
0
0
0

Exclude Endless Tower

Determines how to handle Endless Tower locations. Excluded: Locations won't be added to the pool. Filler: Locations will only contain filler items. Included: All locations are included.
25
0
0
0

Exclude Superbosses

Determines how to handle Superbosses (the four in the Endless Tower). Excluded: Locations won't be added to the pool. Filler: Locations will only contain filler items. Included: All locations are included.
25
0
0
0

Shuffle Lost Gestrals

Shuffles the lost gestrals into the item pool.
25
0
0

Starting character

Determines which character you start with. Does nothing if Shuffle Characters is set to false.
25
0
0
0
0
0
0

Gear Scaling

How the levels of pictos and weapons you receive are determined. Sphere placement: Roughly scales pictos/weapons by the logical sphere they're placed in. Order received: As you receive more pictos/weapons, the levels of the next ones you receive will go up. Balanced random: Pictos/weapons have random levels assigned in an even spread. Full random: Exaclty what it says. There's no guarantee that you'll get high-level pictos... but you probably will.
0
25
0
0
0

Max Equipment Level

What level pictos and weapons received though Archipelago will go up to. Weapons can still be upgraded past this. Highest Included Location: The highest level equipment will match the gear you would normally get from the most difficult location included in the pool. With endgame locations excluded, this will be 15 with Paintress as your goal, 16 for Curator, 28 for Clea, or 33 for Simon or Painted Love. Custom: Set a specific level.
25
0
0

Custom Max Equipment Level

What level pictos and weapons received through Archipelago will go up to if Max Equip Level is set to Custom.
This is a range option.

Accepted values:
Normal range: 1 - 33
0 ❌
25 ❌
0
0
0
0

Area logic

Determines how many major area unlock items will be placed how early. Normal: Act 1 major areas won't be placed past Act 1; Forgotten Battlefield and Old Lumiere won't be placed behind Visages/Sirene; Visages and Sirene won't be placed behind The Monolith. Hard: Only half of the major areas will be placed in those segments. No Logic: Areas could be anywhere. You may need to grind world map enemies for a long time.
25
0
0
0

Trap Chance

The chance for any filler item to be replaced with a trap. Currently, the only implemented trap is the Feet Trap. Feet Trap: plays the "My, what lovely feet" voice line and shows you some feet pics. Are you sure about this....?
This is a range option.

Accepted values:
Normal range: 0 - 100
25 ❌
0 ❌
0
0
0
0

Chroma pack type

Random fixed range: Choses ONE random number between range option. The Chroma pack will always be this value Random range: The client chose one random value between the range option. If you rerun the same seed, the client can give different value.
25
0
0

Min Chroma Pack

How much the filler: "Chroma Pack" can give chroma at minimum. If you have Shopsanity, i suggest to have a high range of chroma pack.
This is a range option.

Accepted values:
Normal range: 0 - 100000
0 ❌
25 ❌
0 ❌
0
0
0
0

Max Chroma Pack

How much the filler: "Chroma Pack" can give chroma at maximum. If you have Shopsanity, i suggest to have a high range of chroma pack.
This is a range option.

Accepted values:
Normal range: 0 - 100000
0 ❌
25 ❌
0 ❌
0
0
0
0
Shop

Shop Sanity

Add shop items to location pool.
0
25
0

Location Per Shop

How many locations are in each shop. Does nothing if Shopsanity is disabled.
This is a range option.

Accepted values:
Normal range: 0 - 8
0 ❌
25 ❌
0 ❌
0
0
0
0

Fighting Merchant

If enabled, fighting merchant gives a check. Otherwise it will unlock extra items in shop like in vanilla. Also, if enabled, you need to find your merchant unlock in the pool to unlock extra items in shop
0
25
0

Extra Location Per Shop

How many locations are in each extra shop (when fighting/having the extra shop item).
This is a range option.

Accepted values:
Normal range: 0 - 8
0 ❌
25 ❌
0 ❌
0
0
0
0

Minimum Price Shop

How much the price of location shop is at minimum
This is a range option.

Accepted values:
Normal range: 0 - 100000
0 ❌
25 ❌
0 ❌
0
0
0
0

Maximum Price Shop

How much the price of location shop is at maximum. If it's below the minimum, the max price will be equals to the minimum price
This is a range option.

Accepted values:
Normal range: 0 - 100000
0 ❌
25 ❌
0 ❌
0
0
0
0

Show Shop Items

Show clearly what the item in shop location is (progressive, item for which player). Extra shop locations are hidden until your have the corresponding item to unlock them.
0
25
0

Create Hint Automatically

Create a hint for shop items. If the Show shop items is disabled, it will also create hint. To create hint for extra shop locations, it's an another option
0
25
0

Create Hint Automatically for Extra items

Create a hint for extra shop items. Can be useful to know what's behind them
0
25
0
Item & Location Options

Start Inventory

Start with these items

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.