Clair Obscur Expedition 33

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Goal

The victory condition for your run
0
25
0
0
0
0

Shuffle characters

Shuffles characters into the item pool.
25
0
0

Shuffle Free Aim

Shuffles the ability to shoot outside of battle into the pool.
25
0
0

Exclude Endgame Locations

Determines how to handle locations higher level than the set goal, if the goal is Paintress or Curator. Excluded: Locations won't be added to the pool. Filler: Locations will only contain filler items. Included: All locations are included.
25
0
0
0

Exclude Endless Tower

Determines how to handle Endless Tower locations. Excluded: Locations won't be added to the pool. Filler: Locations will only contain filler items. Included: All locations are included.
25
0
0
0

Exclude Superbosses

Determines how to handle Superbosses (the four in the Endless Tower). Excluded: Locations won't be added to the pool. Filler: Locations will only contain filler items. Included: All locations are included.
25
0
0
0

Shuffle Lost Gestrals

Shuffles the lost gestrals into the item pool.
25
0
0

Starting character

Determines which character you start with. Does nothing if Shuffle Characters is set to false.
25
0
0
0
0
0
0

Gear Scaling

How the levels of pictos and weapons you receive are determined. Sphere placement: Roughly scales pictos/weapons by the logical sphere they're placed in. Order received: As you receive more pictos/weapons, the levels of the next ones you receive will go up. Balanced random: Pictos/weapons have random levels assigned in an even spread. Full random: Exaclty what it says. There's no guarantee that you'll get high-level pictos... but you probably will.
0
25
0
0
0

Max Equipment Level

What level pictos and weapons received though Archipelago will go up to. Weapons can still be upgraded past this. Highest Included Location: The highest level equipment will match the gear you would normally get from the most difficult location included in the pool. With endgame locations excluded, this will be 15 with Paintress as your goal, 16 for Curator, 28 for Clea, or 33 for Simon or Painted Love. Custom: Set a specific level.
25
0
0

Custom Max Equipment Level

What level pictos and weapons received through Archipelago will go up to if Max Equip Level is set to Custom.
This is a range option.

Accepted values:
Normal range: 1 - 33
0
25
0
0
0
0

Area logic

Determines how many major area unlock items will be placed how early. Normal: Act 1 major areas won't be placed past Act 1; Forgotten Battlefield and Old Lumiere won't be placed behind Visages/Sirene; Visages and Sirene won't be placed behind The Monolith. Hard: Only half of the major areas will be placed in those segments. No Logic: Areas could be anywhere. You may need to grind world map enemies for a long time.
25
0
0
0

Trap Chance

The chance for any filler item to be replaced with a trap. Currently, the only implemented trap is the Feet Trap. Feet Trap: plays the "My, what lovely feet" voice line and shows you some feet pics. Are you sure about this....?
This is a range option.

Accepted values:
Normal range: 0 - 100
25
0
0
0
0
0
Item & Location Options

Start Inventory

Start with these items

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.