Borderlands 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Goal

The victory condition for your run. Please specify a valid location which can be found in archi_defs or archi_data.
This option allows custom values only. Please enter your desired values below.
25

Delete Starting Gear

Deletes your character's gear on first connection, avoids granting checks immediately for Skyrocket, Gearbox guns, etc. (Please be careful to back up your saves and load the correct character)
25
0
0

Gear Rarity Receivable Items

Gear kinds will be added to the item pool as receivable items. disabled = Exclude from Item Pool, ability to equip things is always unlocked. exclude_seraph_plus = Seraph, Pearlescent, and Effervescent are excluded exclude_pearl_plus = Pearlescent and Effervescent are excluded exclude_rainbow = Effervescent is excluded
0
25
0
0
0
0

Gear Receive Type

When receiving gear (licenses) from the item pool, does it spawn for you or do you only get the ability to equip the ones you find. This option does nothing if gear_rarity_item_pool is disabled equip_only = Added to item pool, do not spawn gear receive = Added to item pool, spawn all gear
0
25
0

Filler Gear

What kind of filler gear should be added to the item pool? none = No filler gear will be added unique = Unique items (Legendaries, Seraphs, etc. but as filler) rarity_groups = Common, Uncommon, etc. as filler both = Both unique and non-unique gear
0
25
0
0
0

Vault Symbols

Vault Symbols as location checks
0
25
0

Vending Machines

Vending Machines as location checks
0
25
0

Entrance Locks

Moving to another map area (regular or fast travel) is disabled until the associated item is found Turning this option off has strange implications. You will basically be expected to goal in sphere one, since nothing would be "out of logic" for you. all = You are required to unlock travel items in order to travel to other map areas no_locks = Travel Items are not included in the multiworld.
0
25
0

Jump Checks

How many jump checks should be added to the pool. You will not start with the ability to jump unless you add "Progressive Jump" to your start_inventory_from_pool
0
0
0
25
0
0
0

Max Jump Height

Each jump check will give you an equivalent fraction of your max jump height. If Jump Checks is set to "not disabled" you will simply jump this high. high = 1.5x extra high = 2x
25
0
0
0

Sprint Checks

How many sprint checks should be added to the pool. You will not start with the ability to sprint unless you add "Progressive Sprint" to your start_inventory_from_pool
0
0
0
25
0
0
0

Max Sprint Speed

Each sprint check will give you an equivalent fraction of your max sprint speed. If Sprint Checks is set to "not disabled" you will simply sprint this fast. fast = 1.5x extra fast = 2x
25
0
0
0
0

Spawn Traps

Add Spawn Traps to the item pool. Digistruct Peak DLC is required for these to work.
0
25
0

Quest Completion Checks

Quests completions count as location checks
0
25
0

Quest Reward Items

Quest rewards are not given at time of quest completion and are instead added to the item pool none = turn this option off all = include all quest rewards in the item pool only_gear = include quest rewards in the item pool but remove rewards that do not include gear (ex. Best Minion Ever only grants money) only_included_regions = include quest rewards in the item pool but remove quests associated with excluded regions (dlc that has been turned off) only_included_regions_gear = combination of only_included_regions and only_gear
0
0
0
0
25
0

Generic Mob Checks

Adds a few checks into the location pool for farming generic mobs. Select a drop chance (default 5%)
0
0
0
0
0
25
0
0
0
0
0
0

Gear Rarity Checks

Adds checks into the location pool for the first time you pick up gear of each type + rarity combination exclude_seraph_plus = Seraph, Pearlescent, and Effervescent are excluded exclude_pearl_plus = Pearlescent and Effervescent are excluded exclude_rainbow = Effervescent is excluded
0
25
0
0
0
0

BAR Challenge Checks

Adds checks into the location pool for completing BAR challenges none = No challenge checks in the location pool level_1 = Completing level 1 of all challenge checks included in the location pool
0
25
0

Red Chest Checks

Adds checks for opening most Red Chests
0
25
0

Remove Fight for Sanctuary DLC Checks

Removes checks and quest rewards associated with Fight for Sanctuary DLC
25
0
0

Remove Tiny Tina DLC Checks

Removes checks and quest rewards associated with Tiny Tina's Assault on Dragon Keep DLC
25
0
0

Remove Torgue DLC Checks

Removes checks associated with Mr. Torgue's Campaign of Carnage DLC
25
0
0

Remove Scarlett DLC Checks

Removes checks associated with Sir Hammerlock's Big Game Hunt (Oasis) DLC
25
0
0

Remove Hammerlock DLC Checks

Removes checks associated with Sir Hammerlock's Big Game Hunt (Hunter's Grotto) DLC
25
0
0

Remove Digistruct Peak Checks

Removes checks associated with Digistruct Peak DLC
25
0
0

Remove Headhunter Checks

Removes checks associated with Hallowed Hollow, Gluttony Gulch, Marcus's Mercenary Shop, Rotgut Distillery and Wam Bam Island
25
0
0

Remove Base Game Checks

Removes checks associated with regions in the base game
25
0
0

Remove Specific Regions

Select specific regions to remove from the randomization. Find region names in Regions.py ex. remove_specific_region_checks: ["FinksSlaughterhouse", "TerramorphousPeak"]

Remove Co-op Checks

Removes checks that are impossible or difficult to do while playing solo keep = don't remove any checks remove_impossible = only remove impossible checks remove_all = remove difficult and impossible checks
0
0
25
0

Remove Raid Boss Checks

Removes checks associated with raid bosses
25
0
0

Max Level Checks

Removes checks associated with higher levels, like enemies and areas beyond your intended end point. Don't select an arbitrary number, options are listed below. none = don't remove any checks based on this rule level_14 = good for ending around bloodshot ramparts level_20 = good for ending around thousand cuts or level 15 dlcs and headhunters level_30 = removes checks beyond warrior
25
0
0
0
0

Death Link

None
25
0
0

Death Link Punishment

If DeathLink is off, this option does nothing. damage = take near-fatal damage when a DeathLink is received. ffyl = instantly enter "fight for your life" mode when a DeathLink is received. death = instantly die when a DeathLink is received.
0
25
0
0

Death Link Send Mode

If DeathLink is off, this option does nothing. death = Send a DeathLink when you die ffyl = Send a DeathLink whenever you fall into "fight for your life" mode save_quit = Send a DeathLink whenever you save quit save_quit_and_death = Send a DeathLink on save quit and on death save_quit_and_ffyl = Send a DeathLink on save quit and when falling into ffyl
25
0
0
0
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.