Borderlands 2

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
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Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
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Goal

The victory condition for your run. Please specify a valid location which can be found in archi_defs or archi_data. You can specify one value or many. If you specify multiple values, you win once you complete all of them.

Delete Starting Gear

Deletes your character's gear on first connection, avoids granting checks immediately for Skyrocket, Gearbox guns, etc. (Please be careful to back up your saves and load the correct character)
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Gear Rarity Receivable Items

Gear Licenses will be added to the item pool as receivable items. (Ex. Uncommon Pistol) You will need to receive the license before being able to equip that kind of gear + rarity combo. disabled = Exclude from Item Pool, ability to equip things is always unlocked. exclude_seraph_plus = Seraph, Pearlescent, and Effervescent are excluded exclude_pearl_plus = Pearlescent and Effervescent are excluded exclude_rainbow = Effervescent is excluded all = All licenses are added to the pool
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Gear Receive Type

When receiving gear licenses from the item pool, does it spawn for you or do you only get the ability to equip the ones you find. This option does nothing if gear_licenses is disabled equip_only = do not spawn gear when receiving a license receive = spawn gear when receiving a license
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Filler Gear

What kind of filler gear should be added to the item pool? This option is ignored if "gear" does not appear in filler_item_rotation. unique = Unique items (Legendaries, Seraphs, etc. but as filler) rarity_groups = Common, Uncommon, etc. as filler both = Both unique and non-unique gear
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Filler Item Rotation

What items should be added to fill out the rest of the filler item pool. Filler items will be added to the item pool in a round-robin fashion, so any item in this list will be added many times. Include more instances of an item type by including it multiple times. Items will be added in the same ratio as they appear in this list. You can find item names in archi_data.py. Examples of items to use: "RandomCandy", "YellowCandy", "3 Skill Points", "$100", "10 Eridium", "10% Exp", "Filler Gear: Gemstone Pistol", "Filler Gear: Unkempt Harold", "Trap Spawn: Saturn" You can also include "gear" and "sdu" "gear" will cycle through gear based on the choice in filler_gear. "sdu" will cycle through backpack and ammo upgrades up to the vanilla max levels. "3 Skill Points" is handled specially and will stop being added once you can reach 120 skill points. Note: 1 instance of every filler item aside from "Filler Gear" is included regardless of what you put in this list, and "3 Skill Points" is automatically included enough times to reach 27 skill points. Quest rewards are added separately from this rotation list (see quest_reward_items) Trap spawns are added separately from this rotation list (see spawn_traps), but you can add more here if you're crazy.

Vault Symbols

Vault Symbols as location checks
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Vending Machines

Vending Machines as location checks
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Entrance Locks

Moving to another map area (regular or fast travel) is disabled until the associated item is found Turning this option off has strange implications. You will basically be expected to goal in sphere one, since nothing would be "out of logic" for you. all = You are required to unlock travel items in order to travel to other map areas no_locks = Travel Items are not included in the multiworld.
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Progressive Travel Groups

Unlock regions progressively instead of individually. Choose which progressive groups should be included. Other regions will be unlocked individually if they are not removed from generation. full list of options: ["basegame", "basegame_side", "ffs", "tina", "torgue", "scarlett", "hammerlock", "headhunter"]

Jump Checks

How many jump checks should be added to the pool. You will not start with the ability to jump unless you add "Progressive Jump" to your start_inventory_from_pool
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Max Jump Height

Each jump check will give you an equivalent fraction of your max jump height. If Jump Checks is set to "not disabled" you will simply jump this high. high = 1.5x extra high = 2x
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Sprint Checks

How many sprint checks should be added to the pool. You will not start with the ability to sprint unless you add "Progressive Sprint" to your start_inventory_from_pool
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Max Sprint Speed

Each sprint check will give you an equivalent fraction of your max sprint speed. If Sprint Checks is set to "not disabled" you will simply sprint this fast. fast = 1.5x extra fast = 2x
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Spawn Traps

Add Spawn Traps to the item pool. Digistruct Peak DLC is required for these to work! You can include more instances of them by setting this option to a number, up to 10.
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Quest Completion Checks

Quests completions count as location checks none = turn this option off all = include all quests in valid regions in the location pool story_only = includes quests but keeps story quests only, removing side quests sidequest_only = includes quests but keeps side quests only, removing story quests
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Quest Reward Items

Quest rewards are not given at time of quest completion and are instead added to the item pool none = turn this option off all = include all quest rewards in the item pool only_gear = include quest rewards in the item pool but remove rewards that do not include gear (ex. Best Minion Ever only grants money) only_included_regions = include quest rewards in the item pool but remove quests associated with excluded regions (like DLC that has been turned off; use this if there is DLC you don't own) only_included_regions_gear = combination of only_included_regions and only_gear
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Generic Mob Checks

Adds a few checks into the location pool for farming generic mobs. Select a drop chance (default 5%)
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Gear Rarity Checks

Adds checks into the location pool for the first time you pick up gear of each type + rarity combination exclude_seraph_plus = Seraph, Pearlescent, and Effervescent are excluded exclude_pearl_plus = Pearlescent and Effervescent are excluded exclude_rainbow = Effervescent is excluded
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BAR Challenge Checks

Adds checks into the location pool for completing BAR challenges none = No challenge checks in the location pool all = Completing level 1 of all challenge checks will be included in the location pool region_based_only = Only include the BAR challenges that are for completing region-specific tasks (ex. Cult of the Vault, Collect Echos) general_only = Only include the BAR challenges that are for general tasks (ex. Get Second Winds, Deal Shock Damage)
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Red Chest Checks

Adds checks for opening most Red Chests
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Remove Co-op Checks

Removes checks that are impossible or difficult to do while playing solo keep = don't remove any checks remove_impossible = only remove impossible checks remove_all = remove difficult and impossible checks
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Remove Missable Checks

Removes checks that are easy to miss if you don't know they're there, such as timed challenges, hidden non-respawnable enemies, etc. Ex. Challenge EridiumBlight: Save the Turrets, Enemy: The Rat in the Hat keep = don't remove any checks remove = remove missable checks
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Remove Fight for Sanctuary DLC Checks

Removes checks and quest rewards associated with Fight for Sanctuary DLC
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Remove Tiny Tina DLC Checks

Removes checks and quest rewards associated with Tiny Tina's Assault on Dragon Keep DLC
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Remove Torgue DLC Checks

Removes checks associated with Mr. Torgue's Campaign of Carnage DLC
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Remove Scarlett DLC Checks

Removes checks associated with Sir Hammerlock's Big Game Hunt (Oasis) DLC
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Remove Hammerlock DLC Checks

Removes checks associated with Sir Hammerlock's Big Game Hunt (Hunter's Grotto) DLC
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Remove Digistruct Peak Checks

Removes checks associated with Digistruct Peak DLC
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Remove Headhunter Checks

Removes checks associated with Hallowed Hollow, Gluttony Gulch, Marcus's Mercenary Shop, Rotgut Distillery and Wam Bam Island
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Remove Base Game Checks

Removes checks associated with regions in the base game
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Remove Specific Regions

Select specific regions to remove from the randomization. Find region names in Regions.py ex. remove_specific_region_checks: ["FinksSlaughterhouse", "TerramorphousPeak"]

Remove Locations

Select specific locations to remove from the randomization. Find location names in archi_data.py Differs from exclude_locations in that it actually removes the location, reducing the number of locations for hint cost and not causing issues with accessibility check. ex. remove_locations: ["Enemy: BNK-3R", "Challenge CausticCaverns: Ever Blow Bubbles...?"]

Include Locations

Select specific locations to force them to be included in the generation, even if they are removed by other rules. Find location names in archi_data.py ex. include_locations: ["Symbol WindshearWaste: Claptrap's Closet", "Challenge Loot: Open Pandora's Boxes"]

Remove Raid Boss Checks

Removes checks associated with raid bosses
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Max Level Checks

Removes checks associated with higher levels, like enemies and areas beyond your intended end point. Don't select an arbitrary number, options are listed below. none = don't remove any checks based on this rule level_14 = good for ending around bloodshot ramparts level_20 = good for ending around thousand cuts or level 15 dlcs and headhunters level_30 = removes checks beyond warrior
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Death Link

None
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Death Link Punishment

If DeathLink is off, this option does nothing. damage = take near-fatal damage when a DeathLink is received. ffyl = instantly enter "fight for your life" mode when a DeathLink is received. death = instantly die when a DeathLink is received.
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Death Link Send Mode

If DeathLink is off, this option does nothing. death = Send a DeathLink when you die ffyl = Send a DeathLink whenever you fall into "fight for your life" mode save_quit = Send a DeathLink whenever you save quit save_quit_and_death = Send a DeathLink on save quit and on death save_quit_and_ffyl = Send a DeathLink on save quit and when falling into ffyl
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Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Inventory from Pool

Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1" The game decides what the replacement items will be.

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.