Blockupelago

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Starting Piece Slots

Number of piece slots (pieces shown at once) you start with.
This is a range option.

Accepted values:
Normal range: 2 - 3
0
25
0
0
0
0

Starting Abilities

Number of abilities (Rotate, Undo, etc.) you start with.
This is a range option.

Accepted values:
Normal range: 0 - 4
0
25
0
0
0
0
0

Rotate Abilities in Pool

Number of Rotate Ability items in the item pool.
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Undo Abilities in Pool

Number of Undo Ability items in the item pool.
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Remove Blocks in Pool

Number of Remove Block items in the item pool.
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Hold Abilities in Pool

Number of Hold Ability items in the item pool.
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Mirror Abilities in Pool

Number of Mirror Ability items in the item pool.
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Shrink Abilities in Pool

Number of Shrink Ability items in the item pool.
This is a range option.

Accepted values:
Normal range: 1 - 10
0
25
0
0
0
0
0

Score Multipliers in Pool

Number of Score Multiplier items in the item pool.
This is a range option.

Accepted values:
Normal range: 0 - 20
0
25
0
0
0
0
0

Goal Score

Total score required to complete the goal.
This is a range option.

Accepted values:
Normal range: 10000 - 100000
0
25
0
0
0
0
0

Death Link

When you game over, everyone with DeathLink enabled also game overs. When you receive a DeathLink, your current game ends.
25
0
0
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.

Excluded Locations

Prevent these locations from having an important item.

Priority Locations

Prevent these locations from having an unimportant item.

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.