Autopelago

Weighted Options

Weighted options allow you to choose how likely a particular option's value is to be used in game generation. The higher a value is weighted, the more likely the option will be chosen. Think of them like entries in a raffle.

Choose the options you would like to play with! You may generate a single-player game from this page, or download an options file you can use to participate in a MultiWorld.

A list of all games you have generated can be found on the User Content page.


Game Options

Progression Balancing

A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. A lower setting means more getting stuck. A higher setting means less getting stuck.
This is a range option.

Accepted values:
Normal range: 0 - 99

The following values have special meanings, and may fall outside the normal range.
  • 0: Disabled
  • 50: Normal
  • 99: Extreme
0
25
0
0
0
0
0

Accessibility

Set rules for reachability of your items/locations. **Full:** ensure everything can be reached and acquired. **Minimal:** ensure what is needed to reach your goal can be acquired.
25
0
0

Victory Location

Optionally moves the final victory location earlier to reduce the number of locations in the multiworld. - **Snakes on a Planet (default):** The game goes all the way to "Moon, The". This gives the longest game. - **Secret Cache:** The game stops at the end of Cool World. This gives the middlest-length game. - **Captured Goldfish:** The game stops at the end of The Sewers. This gives the shortest game.
25
0
0
0

Enabled Buffs

Enables various buffs that affect how the rat behaves. All are enabled by default. - **Well Fed:** Gets more done - **Lucky:** One free success - **Energized:** Moves faster - **Stylish:** Better RNG - **Confident:** Ignore a trap - **Smart:** Next check is progression

Enabled Traps

Enables various traps that affect how the rat behaves. All are enabled by default. - **Upset Tummy:** Gets less done - **Unlucky:** Worse RNG - **Sluggish:** Moves slower - **Distracted:** Skip a "step" - **Startled:** Run towards start - **Conspiratorial:** Next check is trap - **Poison:** Dies

Lactose Intolerant Mode

Replaces all references to lactose-containing products with less offensive ones.
25
0
0
Death Settings

Death Link

When you die, everyone who enabled death link dies. Of course, the reverse is true too.
25
0
0

Death Link Delay

Has no effect if "Poison" traps are disabled. Otherwise: Sets the delay (in seconds) from a death trigger to when the rat actually "dies". Default: 5 (seconds)
This is a range option.

Accepted values:
Normal range: 0 - 60
0
25
0
0
0
0
0

Death Item Replacement %

Has no effect if "Poison" traps are disabled. Otherwise: Controls what percentage of trap items added to the pool should be replaced by "poison" items. The percentage is taken from the items that are INTENDED to be traps, so you can disable all other traps and still get the same number of "poison" items as you would otherwise have. Specifically, items with "poison" auras are held back, and then this configured percentage of random trap items are replaced by copies of the items that were held back. Whole numbers only. Default: 2 (percent).
This is a range option.

Accepted values:
Normal range: 0 - 100
0
25
0
0
0
0
0
Message Text Replacements
Item & Location Options

Local Items

Forces these items to be in their native world.
 

Non-local Items

Forces these items to be outside their native world.
 

Start Inventory

Start with the specified amount of these items. Example: "Bomb: 1"

Start Hints

Start with these item's locations prefilled into the ``!hint`` command.
 

Start Location Hints

Start with these locations and their item prefilled into the ``!hint`` command.
 

Excluded Locations

Prevent these locations from having an important item.
 

Priority Locations

Prevent these locations from having an unimportant item.
 

Item Links

Share part of your item pool with other players.
This option cannot be modified here. Please edit your .yaml file manually.